Shaders are at the heart of most graphics applications and APIs. Typically around half of your WebGL code will be about creating and interfacing with shaders. A good understanding of shaders is therefore necessary. In this tutorial, I’m going to show you around the graphics pipeline (the series of sequential …
Introducing serious changes since the last in the core decisions series.
When NTFS compression is not a so brilliant idea.
After almost a year since the inception of Addaadah, I’ve finally pushed the first code commit! You can find the repository here: https://bitbucket.org/NOMone/addaadah-engine
4 steps. Install Ubuntu. Make space for Windows. Install Windows. boot-repair. Easy, right? WRONG! The task of installing Windows next to a pre-existing Ubuntu installation on an old Mac Mini could be painfully long.
Attaching a VDI file to your system as a block device and mounting its partitions (if any).
More about the development mindset behind Addaadah, and how the entire thing fits together.
In this article, we extract audio from a video, transcode it and add it to another video.
A series of articles in which we perform many video manipulation tasks using the awesome FFmpeg tool.